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Executive Summary | ||||||
This section is in honour of those who'd otherwise type tl;dr.
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About POWDER |
To understand POWDER, you should first understand roguelikes.
"Roguelike" is a term applied to a wide variety of games which share a
common inspiration from the game Rogue. A non-exhaustive list of such
games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
My apologies to the many excellent roguelikes I didn't list. What
characterizes these games? The exact specifications are a matter of
debate - indeed, I may receive hate mail for including Diablo - but I
shall try to write a few:
For more information about roguelikes there is the Rogue Basin, a Wiki documenting this genre, and the Temple of the Roguelike, a newsite tracking developments in the field. Having defined Roguelike, POWDER is easy to describe: A Roguelike designed for the Gameboy Advance and Nintendo DS. |
How to Win |
Descend into the depths of the dungeon until you reach the foul
daemon known as "He who the author cannot spell consistently", or,
Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if
Baezl'bub dies in any way, retrieve his black heart and bring it to
the surface world.
You may then go the nearest newsgroup such as rec.games.roguelike.misc, and post YAAP (Yet Another Ascension Post). |
How to Install |
Note: Some POWDER files are packed with .tar.gz. Linux users can use
tar -xzvf filename.tar.gz to unpack. Windows users can
use 7-Zip to unpack.
Gameboy Advance VersionThe released files are merely the .gba rom. To play it, you can use an emulator. I personally use VisualBoyAdvance for debugging. I do not recommend this for playing the game, however, as if you have a real PC you should really take advantage of the full keyboard.Flash solutions have advanced a lot since I first released POWDER. Modern solutions use normal flash cards to transfer the file - you can just copy powder123.gba to your flash card and it is ready to play. Unfortunately, being homebrew, you can't "patch" POWDER with any of your card's special saving abilities. This might make it difficult to save games as they need to be written from the local SRAM onto the flash card. With a Supercard Mini SD I had luck with the "Quick Power Cycle" method, but I have seen cartridges for which this doesn't work. Nintendo DS VersionTwo files are present, a .ds.gba and a .nds. Depending on your solution, you only need one of them. If in doubt, use the .nds file. POWDER supports DLDI so you can, if needed, patch it to support saving. During start up it prints out if it found a FAT filesystem - if it found one saving should work. If it doesn't find one, saved games will not survive a power cycle. All auxillary files are saved and read from /DATA/POWDER, regardless of where POWDER itself is copied onto your flash drive. That directory will be created if it doesn't exist. If it fails to create, it will default to using the current directory of POWDER. Windows VersionThe released .zip contains a simple executable. Run it. You may need to grant execute permissions to the .dll's provided. Mac VersionDrag and drop the POWDER program from inside the .dmg into the location in which you want to play it. .TXT and .SAV files will be created in that location, so you might consider making a subdirectory rather than running on your desktop. It should then Double Click and run. Versions after 100 require OSX 10.4 or above, but should support both PPC and Intel Macs. Linux VersionThe released .tar.gz contains a simple executable. Run it. You may then discover that you need to install the most excellent SDL library. You may also discover that your variant of Linux won't work for some arcane C runtime library reason. Let me know the version of Linux and the error, and I may be able to do something. Versions after and including 097 are built on Debian Stable, and after and including 100 with statically linked libraries. |
Origins of POWDER |
POWDER is a roguelike originaly developed specifically for the Gameboy
Advance (GBA). It is not a port of an existing roguelike as the controls of
the GBA are very different from the traditional keyboard, and the
screen imposes some additional limitations. It is built around
replayability and long term ergonomics, not short term learning. It
uses actual graphic tiles (16x16) rather than the traditional
characters.
I created POWDER for one simple reason: I wanted a roguelike on my GBA. The standard RPGs were annoying me with endless battle screens against weak enemies to unfold a drug induced plotline. I wanted a game I could just jump into, and start killing things. Having had more hours than I'd care to log playing Nethack, ADOM, and the Diablos, I knew the exact type of game I wanted. The problem was I didn't see anyone publishing it any time soon. POWDER has grown from these humble beginnings. Years of polish have resulted in a game which can stand on its own without needing to rest on its uniqueness in the handheld space. This is fortunate as Nethack can now be played effectively on the Nintendo DS. POWDER was developed with HAMlib. The DS version of POWDER uses devkitPro. POWDER isn't the only roguelike on the GBA now. Donnie Russell has successfully ported the original Rogue - the game from which the term roguelike is derived - to the GBA. His ClassicRogue can be found at http://www.freewebs.com/drussell/ClassicRogue.htm and his GBA port thereof at: http://www.freewebs.com/drussell/Download.htm. On the DS the competition between roguelikes is fast and furious. Not only do you have POWDER, which now fully supports the stylus, but thanks to the power of the DS various PC roguelikes have been ported. |