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Wow! That was a long time between releases. Grudging credit to Apple for breaking support for 117, forcing me to buy new hardware and do another release. Meanwhile, I fear this will now be 64-bit only Linux release. But hopefully this can now be forgiven.
The artpack for this version can be grabbed here. The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself. Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading. |
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Sunny Saturnalia to one and all! Hopefully I have the correct Linux version this time! Some good news, I found a 32-bit linux box so it should be a 32-bit linux build as well.
The artpack for this version can be grabbed here. The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself. Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading. |
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Nine months since the last release, so much for the weekly release schedule POWDER started with! You will notice that I have at least maintained the same size release, minor fixes and a new spell. I'm particularly happy with finally finding a compromise for god-induced flamestrikes - you get a warning now so they are less just an insta-death out of the blue. You may thank the Annual Roguelike Release Party (ARRP) for this release - it provided the impetus to get something out. If you like POWDER, but are frustrated at the slow rate of development, I strongly recommend checking the rest of the roguelike scene! iPhone release isn't out yet for the usual reasons. Every time I go to build for that platform I have a nightmare of provisioning profiles and certificats to wade through before I can actually get to the compiling bit :>
The artpack for this version can be grabbed here. The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself. Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading. |
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Just in time for the new, high res, iPhones, POWDER's tiles have caught up to the previous, low res, iPhones. The 12x12 Akoi Meexx tiles have been hand smoothed for a better landscape experience. My old file server died. Fortunately, I was already in the process of migrating to a new one, so it really couldn't have been better timing. Unfortunately, my attempt to restart the PSP toolchain failed. I'll have to give this another try later, but this release is way too delayed already. Note the iPhone version, as usual, won't show up right away. First, because even with immediate submission there is a delay for approval. Second, because one reason this release kept being delayed was a real frustrating bug where the keyboard wasn't showing up half the time. I think I fixed it, hence this release, but I want to do some more testing on my commute. When the iPhone version does hit the light of day, I hope players on that platform will appreciate that you can now email your character dumps. This provides a way to get a record of your win without resorting to pen and pencil.
The artpack for this version can be grabbed here. The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself. Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading. |